Treat all members of the community with courtesy, dignity, and respect—even if you disagree with their opinions. Refrain from being rude or insulting to others and be polite and respectful in all your communications. Any forms of hate speech, harassment, or intimidation will not be tolerated.
Refrain from swearing in forums and text channels. We understand that we’re all human, so if you need to swear, make use of symbols such as “#$%&!” Avoid excessive swearing and vulgar language in all channels and be respectful of any requests by others to limit swearing entirely.
Respect Moderators and Administrators and the decisions they make. If you believe you have been unfairly treated in moderation, please reach out to us via email or by direct message on Discord. Moderators may at any time and for any reason delete or edit posts or even remove users from channels.
Do not spam! Refrain from posting image memes outside of appropriate channels and do not rapidly post multiple images in a short period of time. Do not promote products or services.
If a forum or channel has specific topics, please ensure all posts adhere to those topics.
When using voice channels or streaming video ensure that your background noise is negligible. Please do not share your music with others in the channel, and avoid loud, startling noises, “gotchas!”, and repeatedly changing channels. Do not use “soundboards”.
The following content is explicitly prohibited within our community:
Content which is illegal by law or distributed in violation of copyright.
Keyloggers and phishing websites, applications, bots, or scripts.
Activities which are illegal by law.
Real world religious or political content.
Pornography in any form.
Hateful language regarding race, gender, sexual orientation, religion, country, political beliefs, or any other aspect of identity.
Personal information which identifies anyone, including but not limited to: real names, ages, addresses, email addresses, passwords, bank accounts, credit cards, or other similar pieces of information.
Advertising, promoting, and soliciting products or services.
Referral links for contests, raffles, or prizes.
Referral links to content unrelated to TTRPGs or Wildewitch RP.
Links or references to any website which creates or makes available content which is otherwise prohibited.
We issue warnings when users break our rules. While not all violations are equal, generally we will follow a standard of allowing up to two warnings for rules violations made within a three month period. Upon a third violation within a three month period, a player will then be suspended from our community for a duration to be determined based on the severity of the violations. We also reserve the right to issue suspensions without warnings depending on the severity of any particular rules violation.
Due to the prevalence of excessive spam and solicitation activity, we will immediately ban users who engage in rules violations either soon after joining or who do so without any other sincere engagement with us or the community. No warnings will be issued in such circumstances.
If you receive a warning, suspension, or ban and feel that it was erroneous or unfair, please reach out to us via email, and we will investigate and respond as soon as possible.
Sessions are story-focused, and characters are to work together cooperatively.
Disagreements must be resolved respectfully.
No deliberate, non-consensual player-versus-player (PVP) activity under any circumstances or for any reason.
No deliberate descriptions of unwanted contact or interactions between player characters.
No disruptive behavior during games. Examples include but are not limited to: off-topic, distracting conversations; interrupting other participants; repeatedly asking the same questions; and excessive “sandboxing”, i.e. intentionally avoiding the plot or splitting the party.
Swearing is permitted, but do not use slurs, excessively vulgar swears, or sexually derived profanity.
Do not deliberately impede or thwart roleplay opportunities for other players (e.g. no “murderhobo”, evil, or excessively chaotic characters).
Do not shame or admonish other players for gaming experience, character choices, roleplay choices, or for any other reason. This includes the use of in-character roleplay or descriptions of “thought bubbles” that demean other players, their characters, or their actions.
Do not share spoilers from storylines outside of the appropriate channels or forums marked for spoilers. When discussing potential spoilers outside these venues, make use of spoilers tags. For voice chat, ensure that all participants are agreeable to the discussion of spoilers.
Do not use meta or plot knowledge to inform your roleplay or character decisions, such as when you are replaying a campaign, storyline, or module or if you have read ahead in the content. This includes making allusions to plot twists and pending plot developments that a character would not know about.
During sessions, avoid debating rules with the GM and do not make critical commentary about rulings. Decisions by the GM are final for the current session but may be discussed afterwards in appropriate channels or via direct messages.
Dice rolls are handled either in our official campaigns on D&D Beyond or with the Avrae dice-bot on our Discord community.
To participate in games, roleplaying sessions, and voice channels, players must be a minimum age of 18.
To join our Discord community, persons must be a minimum age of 13.
On a limited case by case basis, persons between the ages of 13 and 18 may participate in games, roleplaying sessions, and voice channels alongside a parent or legal guardian who is also participating in the same session. We will determine whether we can accommodate such cases individually as they are requested, but we must approve them ahead of time.
Purchases and payments may not be made by persons under the age of legal majority in their jurisdiction of residence.
Sessions are recorded both for the safety of our GMs and players and to offer the recordings to participants to enjoy later. By participating in sessions, players grant Wildewitch RP authorization to record audio and video of their participation.
To make session recordings available to players, we may upload them to our social media accounts, such as our YouTube channel. By participating in sessions, players agree to allow us to upload recordings of their session participation in this way.
Before participating in any game sessions, players must agree to abide by our Player Agreement, which includes agreeing to these Rules and our Terms and Conditions.
Players and participants are explicitly prohibited from contributing or portraying any of the following content in any form:
Racist, sexist, homophobic, transphobic, discriminatory, or other bigoted views or hate speech.
Mentions or implications of non-consensual sexual activity or sexual activity involving children.
Explicit depictions or descriptions of harm being done to children.
Explicit descriptions of sexual acts.
Sexually-derived or excessive profanity.
Wildewitch RP gaming sessions are intended to approximate an ESRB M/Mature 17+ rating: Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Wildewitch RP generally uses the “X-card” model for safe play, but we may implement the use of other safety tools depending on groups and player preferences.
If at any time you feel unsafe, triggered, or prefer that a topic or scene end, all you need to do is put an 'X' in chat, private message the GM an 'X', or verbally express your concern in a way that you feel comfortable. At that point we will wrap up the current scene and move forward with the story in another way.
The GM may privately message you or request to meet briefly in a private chat to ask for clarification and to ensure we are able to avoid any repeat triggering events.
Character-specific rules vary depending on campaigns and groups, but unless otherwise noted, these rules apply to all characters in all games:
Characters must be the minimum age of adulthood for their own species. E.g. “humanoid” characters must be a minimum of 18 years of age.
Starting stats are determined via point buy or standard array.
Use average numbers for hit points gained with each level.
Track your own ammunition and encumbrance (honor system).
Characters may die as a result of actions and consequences during the course of an adventure. However, we don’t believe that the story needs to end there. No character is permanently killed or rendered “unplayable” unless the player desires such an outcome. Our goal is that you get to experience our stories through the character of your choice for as long as you desire. The magic of TTRPGs allows many, many possibilities—resurrection being one of them.
Character deaths will be handled on a case by case basis depending on the campaign and story. We’ll work hard to make sure that there are ways for “dead” characters to stay involved and active until they can be revived, reincarnated, or renewed through means that allow the player to enjoy the development.
At Wildewitch RP, we want to focus on the stories and the shared experiences, not artificially strict rules and arbitrarily harsh consequences.
In addition to any rules described here, some campaigns have particular rules depending on the nature of the intended experience and the requests of players. Such rules will be shared on the campaign’s advertisement or via our Discord community listing for the group as well as within chat channels accessible to the players in those campaigns. Players must acknowledge and affirm these rules prior to playing.
Groups may be formed by the players themselves, through recruitment by us in our community and on the Startplaying platform, or by a combination of both.
Partially formed groups may approach us to run a campaign, and we can recruit additional players to fill out the group to a particular number of players. Similarly, when players leave ongoing campaigns, we can also attempt to recruit new players to fill them out so they can continue.
To start a campaign or to continue playing after players leave a campaign, a group must have a minimum number of players as outlined below, under “Session Pricing”.
We will create a Discord channel in our server for each group so they can talk about the campaign, their characters, or anything else related to the experience.
As part of our group formation process, we will usually conduct two voice chat meetings, often referred to as “vibe checks”. The first allows us to meet new players; and the second allows us to introduce players to one another. These meetings are important, especially for new players who have not played with us before, as they allow us to get to know one another—and players to get to know each other—more effectively than conversations over text.
Generally these meetings will last no more than 15-20 minutes, and we do not charge for them, i.e. they are free.
Sometimes we may waive these meetings if we are already familiar with players and players are already familiar with one another. We will make such determinations on a case-by-case basis and through transparent conversation with the involved players.
We recruit by posting advertisements in our Discord community and on Startplaying’s session listing. When prospective players contact us regarding an advertised or open group, we will speak with them and decide whether we believe they will be a good match for the group. Once we do so, we will arrange a voice chat with any players already in the group to make sure the match is a good one. After the group is fully formed, we will move forward to scheduling.
If we are recruiting players for a group, we cannot accept requests on behalf of players already in the group that we limit or “filter” potential players based on specific criteria. E.g. “Please choose players who like intense roleplaying”, “Can you find someone who really knows the game?”, or “Can you recruit players from these other groups that we're already in?”.
If we do any recruiting, it will be an open and inclusive process based on our best estimation of whether interested, prospective players will match or “vibe” with the group as a whole while enjoying the experience. Players who want more control over their group composition will need to handle recruitment on their own, and we will proceed with scheduling once the group is finalized and all players have agreed to pricing.
Matching players to groups is crucial for us to be able to offer the services that we do at prices that most players can afford. While we will strive to avoid situations where players don't match well, no circumstances will ever be perfect. We expect players to understand and respect this as we work to find players to fill groups so that campaigns can start and so that campaigns that may have paused due to players leaving may resume playing without an increase in the per player price as outlined below in “Session Pricing” and “Changes to Ongoing Campaigns”.
If we find that groups or individual players demonstrate a high objection rate for new players; if they demonstrate a high rate of conflicts that result in players leaving; if they demonstrate a pattern of being, in our best judgement, excessively exclusive; or if they are unwilling to reasonably and respectfully explain objections to specific new players in a way that helps us better match players with them (i.e. explanations must offer more reasonable justification than simply “We don't vibe well”), then we may choose to cease offering recruitment efforts to those players or groups. In such cases, we may also refuse to offer exceptions to our pricing policy as outlined under “Changes to Ongoing Campaigns”.
In particularly severe cases where exclusivity preferences also violate other rules, such as our Code of Conduct, we may suspend or ban players from our services and community.
To start a campaign, a group must have enough players such that they agree to pay the total price per session as described below under “Total Price” for the estimated duration of the storyline. In most cases, this means four or five players who each agree to pay $25 per session. If a group does not yet have this minimum number of players, we can assist with recruiting additional players to fill out the group.
We can accommodate groups of less than four players or even solo players, but they must agree to pay the price per session detailed below, divided among the players in a manner of their choosing. E.g. a three player group could agree to pay $34 each per session; a two player group could pay $50 each per session; or one player could pay $100 per session for a solo campaign experience.
For reference, the price per session depends on the number of players, and the total price for a session will be as follows:
1 Player $100
2 Players $100
3 Players $100
4 Players $100
5 Players $125
Generally, players will divide the total price evenly, and each player will pay the same amount. Players may voluntarily make other arrangements among themselves, and if all are in agreement, we can adjust per session charges to accommodate. E.g. one player might choose to pay more than the rest of the group; one player might choose to pay for another specific player; or one player might pay for everyone.
Due to the complexity of large groups and the way it dilutes gameplay and roleplaying, we do not normally offer campaigns or sessions for groups with more than five players. However, if players are interested and such a group has already formed, we would be happy to discuss it with them. If we agree to host such a campaign, the price for each session will be $25 per player per session.
Sometimes players may need to withdraw from a campaign for a variety of reasons. Life changes, loss of interest, or other factors may lead to such a development, and we are always understanding and supportive of our players as they adjust their commitments and participation.
When this happens, generally the pricing per player for a campaign will adjust immediately as outlined under the section, “Session Pricing”, so that the campaign can continue without interruption. If players wish to pause the campaign so that we can recruit additional players, they can recruit additional players, or both, we can accommodate as needed.
In some limited situations, we may choose to grant exceptions to this policy as described below:
For paid campaigns that began prior to March 1, 2025, when we adopted our current paid gaming model, we may grant an exception as long as the players in those groups are open to efforts to recruit new players.
If players withdraw from an ongoing long campaign, e.g. a campaign lasting more than 10 sessions, causing the number of remaining players to drop to three, then we may be willing to continue with those three players for up to eight subsequent sessions without adjusting the price per player. During this time, either we will attempt to recruit additional players, the players will attempt to find additional players on their own, or both.
If a fourth player is not found after that duration, then, to continue, the per player pricing will adjust to reflect the amounts described under “Session Pricing”.
At any time during the eight session delay, if the group wishes to forgo adding new players and continue with a “locked” group, the current players can agree to pay the usual minimum price per session total, and we will cease recruiting.
We reserve the right to make additional limited exceptions to this policy in certain unforeseeable circumstances where we deem it appropriate to do so.
When a player wishes to join a campaign that is in progress, either by being invited by other players directly or by discovery through our recruitment process, we will first meet with that player so we can estimate whether we believe they will enjoy the experience and also match well with the group. Once we have determined they are a good match, we will schedule a voice call to introduce the player to the group as a whole.
After those meetings, if we determine that the match works well, we will schedule an individual Session Zero for that player to prepare them to join the campaign. Other players in the group may attend this Session Zero, but it is not required (and only the new player must pay for this session as described in “Session Zero” under “Pricing”). Once the Session Zero is complete, the player may join the next campaign session.
Schedules for campaigns are usually discussed once the group has been determined, and usually they are finalized during Session Zero. At any time after that, however, a group may change the session schedule depending on the needs of the group and available slots on our calendar.
Session Zero is required for all new campaigns regardless of duration, i.e. any storylines that last longer than a single session. It is also required for a player who joins a campaign in progress.
Session Zero is vital in the early stages of a campaign to ensure that all participants are in agreement about their desired experiences; so we can gather important information about players and characters; and so that players have opportunities to ask questions of us and of each other in a safe, structured environment. There are no exceptions to this rule.
For ongoing campaigns that undergo significant changes, such as adopting a completely new storyline, multiple changes in player characters, or multiple changes in players, we may require that a group partake in another Session Zero. This will be decided on a case by case basis and through conversation with the players in the group.
Session Zeroes are paid sessions that cost half the normal price of the campaign’s regular sessions. E.g. if a campaign includes four players each paying $25 per session, then a Session Zero costs $12.50 per player; if a campaign includes two players each paying $50 per session, then Session Zero costs $25 per player; and so forth.
We will record all game sessions, including Session Zero, for primarily two reasons: first, to protect our players and ourselves in the event of a violation of our rules or the rules of Startplaying; and second, to make recordings available to players who enjoy watching and sharing clips of past sessions. We may make recordings of sessions available on social media (e.g. on our YouTube channel).
We do not offer discounts on session pricing for any reason. Our prices are among the most competitive in the industry among full-time, professional GMs, and we stand by them knowing that the work we do is worth it.
We may at times authorize refunds or partial refunds depending on circumstances, and those will be handled on a case-by-case basis. To request a refund, please email us at wildewitchrp@gmail.com.
Startplaying, the platform we use to host our games and process payments, has its own refund policy, and we will always adhere to this policy when processing refunds.
Conflicts are sometimes unavoidable, and we will work hard to resolve them with dignity and respect afforded to all of our players. If a player has a complaint about us or another player, then they must submit that to us via email at wildewitchrp@gmail.com. To protect ourselves and our players, we will not accept complaints or related statements or images via platforms like Discord that allow the messages to be edited or deleted later.
After receiving a complaint, we will investigate the incident as soon as possible. During this process, we will arrange individual meetings with all involved parties via voice chat. For the safety of our players and ourselves, these meetings will be recorded.
After gathering information, we will decide how best to handle the situation and whether disciplinary measures are necessary. Resolutions may include but are not limited to:
Arranging meetings between involved parties to discuss and resolve disputes;
Suspending or terminating the participation of one or more players;
Or cancelling entire campaigns.
We may also submit our findings to Startplaying if we believe that a player has violated the platform’s code of conduct or terms of service. If this occurs, we will make available to their investigative team any recordings or messages that we have gathered about such events.
All of these rules may be changed at any time without prior notice.